AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Germany: Q1 2025 Performance
Explore the performance trends of the top 5 slime games on iOS in Germany during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on iOS in Germany showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw consistent weekly revenue, starting at roughly $933 and peaking at about $1.3K mid-February. Weekly downloads started strong at 1.8K but dipped to around 993 by the end of March. Active users steadily increased to a high of approximately 11.5K by early March before slightly declining.
Super Big Slime: Black Hole 3D by Supercent, Inc. maintained a strong start with downloads peaking at over 2K in late January. However, by the end of March, downloads decreased significantly to around 528. Active users fluctuated, starting at 5K, peaking at 7.8K in mid-January, and ending the quarter with about 4.2K.
Super Slime Simulator from Dramaton LTD had modest revenue, with sporadic peaks reaching $20. Downloads began at 1.2K and gradually declined to 657 by the end of Q1. Active users initially decreased but saw a resurgence in March, peaking at around 3.7K.
Bruno - My Talking Slime Pet, also by Dramaton LTD, experienced a decline in downloads from 1.1K to 400. Active users remained relatively stable, starting at 11.8K and ending the quarter at about 9.9K.
Fluid Simulation by Pavel Dobryakov had minimal revenue, with occasional peaks reaching $22. Downloads were steady, ranging from 58 to 152, while active users saw a slight increase, peaking at 298 in early February.
For more in-depth insights and analysis, visit Sensor Tower’s website.